using System.Collections;
using System.Collections.Generic;
// using Unity.XR.PXR;
using UnityEngine;

public class test : MonoBehaviour
{
    
    // TrackingStateCode trackingState;
     
    // // Start is called before the first frame update
    // void Start()
    // {
    //     trackingState = (TrackingStateCode)PXR_MotionTracking.WantEyeTrackingService();
    // }

    // // Update is called once per frame
    // void Update()
    // {
        
    // }
    // public void getEyeinfo()
    // {
    //     EyeTrackingMode eyeTrackingMode = EyeTrackingMode.PXR_ETM_NONE;
    //     bool supported = false;
    //    int supportedModesCount = 0;
    //    trackingState = (TrackingStateCode)PXR_MotionTracking.GetEyeTrackingSupported(ref supported,ref supportedModesCount, ref eyeTrackingMode);
    //    Debug.Log("is"+trackingState);

    // }
}
